Friends scan this code to open Ludo on their phone.
How to play
The goal
Each player has 4 tokens in their coloured yard. Move all four once around the board, up your coloured home column and into the home triangle in the centre.
The first player with all four tokens home wins. Everyone else plays on for 2nd and 3rd place.
Your turn
Tap the red dice cup (or press Space) to shake it and roll the die onto the board. You need a 6 to bring a coin out onto your coloured start square.
Coins that can move get a pulsing ring: tap one to move it forward by the number rolled. Coins go clockwise round the board. If only one move is possible, it moves by itself.
Arrows mark the diagonal step at each corner of the centre (you can hide them in the setup).
Reaching home needs the exact number. A token 3 squares from home can move with a 1, 2 or 3, but not a 4.
You have 20 seconds to roll and 20 to move. When time runs out, the game rolls or moves for you.
Extra rolls
Roll again after a 6, after a capture and after a token reaches home.
Three 6s in a row: your turn ends straight away and the third 6 is not played.
Capturing and safe squares
Land exactly on an opponent's token on a plain square to capture it: it goes back to its yard. If several opponent tokens share that square, they all go back.
Each colour's coins carry their own mark (red star, green club, yellow sun, blue diamond). Several coins of one colour on a square are drawn as a stack; hover or long-press a stack to see how many.
Star squares and the four coloured start squares are safe. Tokens of any colour can share them and nobody is captured there.
Tokens in a home column are safe too. There are no blocks: any token can pass any other.
Modes
Play vs bots: pick your colour (Red, Green, Yellow, Blue or Random) and the bots take the others (2, 3 or 4 players).
Pass & play: 2 to 4 people share one device, each picking their own colour and name, or tap Shuffle colours.
The dice cup can be red or white: pick it in the setup or the pause menu.
Playing with friends online
Tap Create table and let friends scan the QR code, or send them the link or the table code. They tap Join.
Everyone picks a colour in the lobby (no two the same); the host picks the number of players and the arrows, or shuffles the colours. Empty seats are played by bots.
The host's device rolls the dice and checks every move, and everyone sees the same roll. If someone leaves mid-game, a bot takes over their coins.
Use the chat button for messages, quick phrases and reactions, and the mic button for voice chat. The host should keep the page open until the end.